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The spy must attempt to blend in with a number of non-playing characters within a high-society cocktail party setting while completing a pre-determined number of espionage missions (such as planting a bug on a character designated “the ambassador”, or communicating a code phrase to a double agent known to both players) within a time limit. GameplayĪ round of SpyParty is played between two players, one of whom is designated “the spy” while the other is designated “the sniper”. Hecker describes his game as “an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases” The mind game starts immediately, because even on this character-selection screen, the spy is trying to outwit his opponent: Which character do they suspect I’d pick? The spy player has to complete four tasks to win the game: Plant a bug on the ambassador at the party. The current main gameplay mode is 1v1 Spy versus Sniper online multiplayer, although there is limited single-player Sniper play right now, and a single player Spy and Sniper practice mode for trying out missions and whatnot. Years later he still stands by his infamous public rant.Deeper. While there he made headlines when he strode onto a Game Developer Conference stage to call Wii a "piece of sh*t" console that was "two GameCubes duct-taped togeter". You'll need to master deception and perception to both fool other posh party goers of your identity while harvesting information about them.Ĭhris Hecker used to work with Spore developer Maxis. SpyParty focuses on the cerebral aspects of being a spy. "That said, people seem to really like playing the game even in its current state, so I hope you will too!" "SpyParty is a long way from the finish line," Hecker added, "so there are going to be lots of bugs, and balance issues, and your favourite feature will get nerfed, and there will be downtime, and resets, and the general misery that accompanies any game in development. "I still have a lot of work to do in figuring the details out, so this stuff could change, but $15 is what you should expect when you get your invitation," wrote Hecker on the SpyParty website. That sum covers the cost of the finished game when it is released on PC, mind you, so you won't have to fork out again. So only put your name down for the early-access beta if you're prepared to pay $15. Chris Hecker's indie game SpyParty is ready to test - but he wants you to pay for the privilege.
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